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Claymeire



Joined: 17 Jul 2009
Posts: 11


Location: Utah, USA

PostPosted: Fri Jul 16, 2010 4:52 am    Post subject: Jason Bills  Reply with quote

"The Stories we tell are universal and personal; they may be ours, but they are also part of the fabric of the universe. The particulars of the stories change with history, but the themes of the stories never change."

- Jason Bills
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Claymeire



Joined: 17 Jul 2009
Posts: 11


Location: Utah, USA

PostPosted: Fri Jul 16, 2010 5:15 am    Post subject: ... that being said... Reply with quote

... any history I have studied, novel, movie, story or adventure that I have ever read or experienced has been and inspiration for what you will read as I post things.

So if it is a name, place, person, thing or idea that sounds like it came from somewhere... it probably did. If it doesn't it is still likely to have been inspired by some author, writer, producer or event. The only thing that I claim to be mine is the state of mind and story events that transpired to bring the idea or experience into our game.

Their material has been the inspiration, theme, setting for much of our fun and the creation of this world I call Nuria.

Shane, thank you for your patience it has been a while since I asked for this forum, but I will endeavor to start using it now.
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Claymeire



Joined: 17 Jul 2009
Posts: 11


Location: Utah, USA

PostPosted: Fri Jul 16, 2010 5:46 am    Post subject: Notes on Nuria: Reply with quote

The following are a collection of notes on the Cultures/Kingdoms and some on the Races of Nuria.

Andhuan “Mountain Men” of Parothin Peninsula

Culture – Norse like (hate horses and the Ferdmann)
Rural, Shallow Warren, and some Deep Warren
- Andhuan hate horse, they will however use their hides and bones for leather and other tool products.
- All are Black in hair, average to Fair complexion with variable eye color, and distinctly large “beaked” noses and very bushy eyebrows.
- All abilities and stats are that of Vikings (except riding they do not possess it).
o One side note, they are ½ the ability of Elves in hiding in mountainous and Rocky terrain.
- Religion is almost exclusively the Dark Norse gods.
- Armor is never more than leather or leather based
o Unless it is captured, stolen, or purchased
- They are however supplied by a secret group of Grey Gnomes that produce very crude looking weapons made of Dwarven Steel.
o Often any leader or major hero or leader will have at least one major weapon and a knife or dagger made of this Gnomish steel.
- Andhuan are often the “Boogymen” of Argorothian tales and parental scare tactics.
- A Goblin Clan that is found in the Mountains of Parothin Peninsula are constantly at war with the Andhuan.
- No Dwarves have been known to live in their mountains, if there are any they are strangers or adventurers from the North.
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Claymeire



Joined: 17 Jul 2009
Posts: 11


Location: Utah, USA

PostPosted: Fri Jul 16, 2010 5:53 am    Post subject: Pferdan Reply with quote

The following are a collection of notes on the Cultures/Kingdoms and some on the Races of Nuria.

Pferdan aka Ferdan or “Ferdmann”

Culture – Norse/Viking (Early Feudal)
Rural, Raider, (a few Shallow Warren & Underhill), one group of Nomadic
- Known as Horselord, or horsepeople or Rochrim.
- There is one capital more of a town than a city and so Urban living is not considered to be part of their culture.
- There are no powerful Guilds, any of the Crafts are often individuals that serve a local Mark.
- The Fardan are Horse Riding Norse with a few alterations
o They use Astrology rather than Rune casting.
o All physical advantages apply and relate (none of the Ferdan have black or brown hair).
o They do not have Nordic Shield work, Axe hurling, or dual javelin hurling.
o They are able to gain Javelin bonuses for Hurled weapons for one.
o On Horse back any speed greater than Walking, and less than Charge they can hurl javelins as a heavy weapon.
o With a Charge they either use their Thrusting Spears as a Kontos or can Hurl them as if they charged with a lance.
- Riddamark are the regions controlled by a Marshall (equivalent to a Chieftain).
- Each Marshall is responsible for patrolling, controlling and looking after the horses of their region.
- The Ferdan raise horses. Their Great War Horses they say can speak and even cast spells.
- They revere the Maeras (Unicorns) and are often accused of worshiping them.
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Claymeire



Joined: 17 Jul 2009
Posts: 11


Location: Utah, USA

PostPosted: Fri Jul 16, 2010 6:04 am    Post subject: Argoroth Reply with quote

Argoroth Ruling kingdom of the Parothin Peninsula

Culture – Feudal (High Chivalric with a little Late Feudal)
Rural, Urban, Underhill, some Shallow Warren.
- True Argorothian descendants are Dark to Fair complexion (going to the southern regions it gets darker) and only black hair and any color.
- They speak the Southern language (Spanish).
- Argorothian’s are excellent Sailors and are often hired (especially by Galethanian Merchant Guilds) as Pilots.
o There is a Pilots guild and any Pilot in Argoroth must belong to this Guild and very secretive order.
o Even a group of Pirates whose Pilots belong to this Guild will not reveal the secrets of the Pilots.
 The Pirates have a Ship design that is unique and is scuttled if there is a chance that they could be captured.
• The Ships are not constructed in the Argorothian fashion and thus further conceal their secret.
- Religion among them are diverse but in the past few decades the Eruthian religion has spread like wild fire.
o Heretical Cerithian churches are common and a few Cerithian (mostly among people with Cerithian ties).
- Horses are a great distraction for the Argorothians, though most commonly Light to Medium War Horse are prized by the Knights and Nobles.
- In the south of the Peninsula there can be found elephants, Indian style (there are also Tigers and Leopards found in the wild).
- Grain crops are a portion of the agriculture but, Fruits, Olives, and Grapes make up as much as half of this.
- Sheep, cattle, swine and Yaks are the animal part of the agriculture.
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Claymeire



Joined: 17 Jul 2009
Posts: 11


Location: Utah, USA

PostPosted: Fri Jul 16, 2010 6:28 am    Post subject: The Vikings Reply with quote

Engafar (Linnorm Kings of Varisia)

Culture – Nordic & Celtic (Early Feudal with High Chivalric arms & armor)
Rural, Highlander, Urban, Arboreal.
- Much like the Taurndora in culture, they have an abundance of Trees, there are even clans that live in the great trees to the south.
- They are constantly a war with the Helhenalda.
- The Celtic clans of Engafar are not Aus’tru followers but have a culture that is a mixture of Celtic and Norse with an emphasis in Celtic religion.
- They have Berserkers (as per the FES).
- They have Shield work.
- They have Spear and Axe Throwing and catching skills.
- The Norse are the only one with Ambidextrous fighting.


Note: Many of us use pre-generated worlds, I my self have not had the money to buy many, nor do I like all of those that I see. Pathfinder has Golarion, I like some of it... well love some of it. Land of the Linnorm Kings and Varisia is one of those parts that I have "put into" Nuria. This has also allowed me to adapt some adventures with out significant changes to the story line or names. So If I can I will give credit where I credit is due and hope that the creators are at the least flattered that I find their work so wonderful.
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Claymeire



Joined: 17 Jul 2009
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Location: Utah, USA

PostPosted: Fri Jul 16, 2010 6:36 am    Post subject: Rindor Reply with quote

Rindor

Culture – Norse/Viking (Early Feudal) Rural, small Urban, Raider and Marauders.

An Iceland in the northern Khelek Ocean, dotted with small Viking settlements that rule themselves and have long resisted the For’edan, the Engafar and Northern Honoran’s. Some rumor’s are that the Jarl King has created an alliance with Rindorian Raiders because of his more violent and traditional views.
- Nearly Rival to the For’edan and Azgorothian Pilots, the Rindorian Raiders though adept do not trade their skill, and are given to only raiding the most northernisolated lands of the Khelek Ocean.
- ((Secrets – Island at the top of the World {and old Disney movie} – Rindor is a Volcanic Rich continent, that keeps its inner land at a subarctic level. The coast is covered in mist as a result of the rise and fall of warm moist air. The coast is frozen in ice and snow that forms as the air cool and falls)).
o The peripheral mountain regions are populated by Giants, Frost Giants being among the greatest number. Some clans are Storm Giants, that are given to very traditional Norse Aus’tru religious culture, it is believe by some Vola that the Storm Giants are actually the off spring of the god of thunder ((thought that this might account for them being more often moral and viewed even as good)).
o Cloud Giants – thought to be legend are found to live in the highest peaks of the Rindor mountains.
o Ogres infest the land of Rindor often serving as the working class, thralls of many of the giants races.
 Those scholars that have discovered the wonders of Rindor believe that the Rindorian Raiders are actually ogre descendants, which may account for their brutal tendencies and extremely large stature.
o The interior being Volcanic creates area’s that are perfect for the Fire and Stone Giants that populate the interior of Rindor.
 Spartan in nature the Fire giants continually clash with their Frosty cousins over land that is used to graze livestock and grow grains.


Note: Conte Collectables (online) produces 1/32nd scale Vikings, Normans and Spartans (among others) I use these play sets for my Giants. They are wonderful for 25mm giants in a C&S campaign.


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