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Rediscovering 2nd Edition

 
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Padster



Joined: 13 Jul 2009
Posts: 34


Location: Bosham, West Sussex, UK

PostPosted: Mon Feb 27, 2017 2:06 am    Post subject: Rediscovering 2nd Edition  Reply with quote

With much agonising, but with not a small amount of appreciation and pleasure, I have decided that a return to 2nd Edition (possibly a permanent return) is called for.

I have just started running a new 4th Edition game, and I have to confess, that whilst I like the AP system in theory, in practice, it is just too easy to get bogged down tracking the various relative positions of the players and monsters in a combat round.

So as an immediate step, I have made a quick adaption of Blows, to hopefully make combat faster, smoother, and so the campaign can progress better, or at least allow for more of a focus on role-playing, than combat tracking.

But my long term goal will be to return to 2nd Edition fully, as I have always thought that one of the key failures of 3rd Ed, with 4th Ed did not properly correct, was the screwing around with the magic system, although it would be easy to unearth other issues.

I may be being too nostalgic, but I think my mind is made up.

To this end, for those of you who are still running 2nd Ed, I wondered if you might have a quick guide to combat, so I can re-familiarise myself with it a bit quicker, then reading through everything several times.

Any help documents or posts on this would be most welcome.

Cheers


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Padster



Joined: 13 Jul 2009
Posts: 34


Location: Bosham, West Sussex, UK

PostPosted: Mon Feb 27, 2017 3:47 am    Post subject: Feeling suitably humble... Reply with quote

...given the below link:

http://chivalrysorcery.myfastforum.org/about68.html

Having had quite a break from GMing C&S, and having recently returned, I now wholly agree with the content of this thread.

APs are, sadly, slow and dull.

Your humbly


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Rohan



Joined: 09 Jul 2011
Posts: 54



PostPosted: Sun Mar 05, 2017 3:43 am    Post subject: Reply with quote

I have Personally something closer to 2nd edition, with a skill system where you purchase off-class skills, and it worked out very well.

I have never been a huge fan of AP, and today I prefer simpler games anyways. AP had too much tracking.

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