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Action Points vs Blows

 
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Padster



Joined: 13 Jul 2009
Posts: 34


Location: Bosham, West Sussex, UK

PostPosted: Tue Jan 31, 2017 7:34 am    Post subject: Action Points vs Blows  Reply with quote

Just started a new C&S campaign using Rebirth.  Haven't GM'd for a while, due to life issues.

Tried really hard to like the AP system, but really struggled, after having sung it's praised in the past. I love it in theory, but implementation is really slow, and am thinking of lifting PCF and the Blows system from 2nd Edition and trying to implement in Rebirth.

Feeling sad......


Padster
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Pippinjack



Joined: 05 Jul 2009
Posts: 9


Location: Glasgow, UK

PostPosted: Wed Feb 08, 2017 6:43 am    Post subject: Reply with quote

Haven't run C&S for a while, but the last time I did I ran rebirth.  I found the AP system a bit cumbersome and I only had one player.  It just seemed to take the fun out of combat!  The issues I had with 2nd edition combat were 1. Dodging seemed to be so much better a defence option than parrying; 2. More experienced characters with more blows using them all up at the end while the less-experienced character was left to half dodge.  Having said that, I think if I ran C&S again I would go back to 2nd edition for all its faults.
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Rohan



Joined: 09 Jul 2011
Posts: 54



PostPosted: Fri Feb 24, 2017 3:08 am    Post subject: Reply with quote

I to preferred Blows to AP, but I have made tweaks to the system as well, as multi-minute minute combat rounds just seems crazy.

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