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How I end the World.

 
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Barenziah58



Joined: 09 Oct 2009
Posts: 24


Location: El Paso TX

PostPosted: Wed Oct 14, 2009 1:34 pm    Post subject: How I end the World.  Reply with quote

In my world Israel destory the Dome of the Rock and luanch nuclear tip missile at Mecca and Medine causeing WWIII.
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Shane Devries
Site Admin


Joined: 01 Nov 2008
Posts: 542


Location: Brisbane, Australia

PostPosted: Thu Oct 15, 2009 12:53 am    Post subject: Reply with quote

Well, that will definately start a war....

I do prefer the tried and true apocalyptic destruction of the world as we know it by some kind of virus, disease, dirty warfare or even a good old alien attack but my favourite Aftermath campaign was one we designed by borrowing from the old, "Mad Max" movies, or "Road Warrior" movies as they were known in the USA, (Mel Gibson). They were perfect settings and we had a great time using that theme.

Regards,
Shane
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Hack, Slay, NO Role-Play !!
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Barenziah58



Joined: 09 Oct 2009
Posts: 24


Location: El Paso TX

PostPosted: Thu Oct 15, 2009 7:55 am    Post subject: Reply with quote

When America turn on Israel by luank than airstrike against Israel military target.
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Underminer



Joined: 29 Aug 2009
Posts: 34



PostPosted: Sun Oct 18, 2009 9:43 pm    Post subject: Reply with quote

I used a weaponized version of the Ebola virus which was modified to be airborne.  Was deployed by terrorists and got out of hand.  Swept the Earth pretty much clean of life.  Secondary kill off was as the remaining population killed each other off fighting over supplies and essentially making one last attempt to kill off traditional enemies.Basically 1 in 10 survived the plague, then came the secondary die.  In the end, about 1% of the population survived.  Much lower in industrialized nations where the population was dependent on food shipments from outside.  Major cites were death zones where those who were killed by the plague.

Basically, if you've heard of the History Channel's "Earth Without Us" series, you've got a good idea of the situation at the end of the die off.

Game began about 60 years afterwards.  Long enough that most players were of the second generation after the "Big Die," as my players called it.  Did greatly resemble Mad Max.  Plenty of technology left over if you could find someone, or bought the skills required to repair and maintain it.  Most travel was by foot or horseback, and the players actually went about armed with blackpowder weapons since modern firearms were hard to maintain and new ammo couldn't be made, for the most part.   Overall technology had fallen back to about the mid 1800s.  Mainly steam power.  Some oil pumping was beginning and natural gas, but not in the area the campaign was set in.

Setting was in my home town.  Players were part of a group who'd turned Notre Dame Stadium into a fort and sent out foraging/trading missions from there.
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Barenziah58



Joined: 09 Oct 2009
Posts: 24


Location: El Paso TX

PostPosted: Tue Oct 27, 2009 2:51 pm    Post subject: Reply with quote

I read than book from the public libaray that stated the Death Death that hit Europe in 1344 ACE ,the Eastern Rome Empire in 5th century ACE and the Atemic Empire in Greek in 4th century BCE wasnot Bubonic Plague but than unknow Ebola like virsue from Africe with than 30 incubation peroid of 30 day and you can spead the illness to other before you show any sign of illness. If you read the church of the Roman church at least over 2/3 of the population in 3 year time in some place like germany it kill veryboby in thousand of village and small time. Sciencist say the church records are inaccurate and doesnot record all the modern day data like tempurate the amount of water in the air.The church record show than alots of death from than illness which travel all the way to the aritic circle. For the first time the Pope gave all cival and religious autherity blank ok for mass burial or mass burning of the dead basely he said deal with the dead anyway you have to and donot borther me with the detail please. Bubonic Plague need three factor the first than nonrat rodest like creature to be the carry of bubonic plague but they donot get the illness the second is large number of rats and the 3 carry the rat flea to carry it to human. Rural erea of europe of that time where free of rat, it was too cold in most part of europe for rat flea to live in large number, this illness spead even in winter time in the cold without letting up. No body reported in record the sighting of huge number of dead rats in southern cities. For the record Bubonic Plague doesnot have than hight death rate like this one, and this was spead by person to person contacted.
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Barenziah58



Joined: 09 Oct 2009
Posts: 24


Location: El Paso TX

PostPosted: Tue Oct 27, 2009 2:54 pm    Post subject: Reply with quote

This illness have all the internal organ turn black which gave it it nane the Black Death for the first time than Pope allow the cutting open of dead body to help find than cure for it.It was than black liquidity fluid.
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Underminer



Joined: 29 Aug 2009
Posts: 34



PostPosted: Wed Oct 28, 2009 5:07 am    Post subject: Reply with quote

Never heard that the Black Death was anything other than Bubonic Plague from any source I've read.  Have read some translations from primary source documents which would indicate that the syptoms being described resembled Plague, not some Ebola variant.  Knowing the breeding area where Ebola comes from, my only question would be, how did it reach Europe.  Wasn't a lot of contact with that region in that era.
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Lord High Munchkin



Joined: 22 Oct 2009
Posts: 12



PostPosted: Wed Oct 28, 2009 5:21 am    Post subject: Reply with quote

Underminer wrote:
Never heard that the Black Death was anything other than Bubonic Plague from any source I've read.  Have read some translations from primary source documents which would indicate that the syptoms being described resembled Plague, not some Ebola variant.  Knowing the breeding area where Ebola comes from, my only question would be, how did it reach Europe.  Wasn't a lot of contact with that region in that era.

It seems that Bubonic Plague caught from Eurasian Marmots (who carry it without harm to themselves) was the likely initial cause, mutating and incorporating some DNA from a pneumonia-type infection as it rolled along.

Once the disease had the aerosol vector it spread widely and rapidly... coughing and spluttering between people being far more effective than relying on rat fleas (who actually don't like biting humans).

Ebola certainly makes for a "nastier" and more dramatic plague to end civilisation with, but it definitely was not present in Medieval Europe.
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calmar



Joined: 01 Mar 2012
Posts: 94


Location: Lyon , France

PostPosted: Thu Jan 29, 2015 5:01 am    Post subject: Aftermath vs. The Morrow Project Reply with quote

Hello,

 I never found any Aftermath box but loved to try it ! It was a long time ago !
I knew that Aftermath was really complex and we were young and complexity of such games was dificult for us , so we choose Morrow Project to play such universe.
We played a bit with it and enjoyed MP.
I would like to read Aftermath before trying it. Did you all compare these two games ?
I myself loved radiation rules of MP...
Anyway, MP is an old system , without any rules for skills and so all, just 80-90% weapons statistics in the book . Today , I have a more recent edition with a few pages for skills. There where a good lot of interesting modules, some really good. Does Aftermath have equivalent number of quality modules ?
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Shane Devries
Site Admin


Joined: 01 Nov 2008
Posts: 542


Location: Brisbane, Australia

PostPosted: Wed Feb 04, 2015 10:04 am    Post subject: Reply with quote

I own Aftermath and we played it only a few months ago. I GM'd a few sessions set in Australia using the Mad Max backdrop just like in the movies. When the new Mad Max movie comes out no doubt we will play again. Was a lot of fun.
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calmar



Joined: 01 Mar 2012
Posts: 94


Location: Lyon , France

PostPosted: Fri Feb 06, 2015 5:31 am    Post subject: I will own it soon ! Reply with quote

Aftermath boxed set is on its way via my post office !
I will OWN it now !!!! Great !
Good idea , Mad Max universe ! We loved playing Morrow Project , but it was really weapons oriented ( we played medics/scientists ) , and it was 1 shot = one dead . Maybe I will love Aftermath... I like Daredevils system , which seems to be similar ( and I own all Daredevils supplements also ! )....
We also played Car Wars a great lot and were fan , so our pilots were characters evolving through time...I own also Autoduel GURPS 1st edition supplements. I think your Mad Max version mixed with some Car Wars fun could please me !
Very Happy
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Shane Devries
Site Admin


Joined: 01 Nov 2008
Posts: 542


Location: Brisbane, Australia

PostPosted: Sat Feb 07, 2015 12:21 pm    Post subject: Reply with quote

Awesome mate, you WILL love it.

Saying that, you will be in for an eye opener for sure. The game is massively complex and hard to follow, the rules seem to be poorly set out for designing a character as they seem to be all over the place. You will find you will have to go back and forth to both books over and over looking for particular rules references before you can complete making a character. However, the game is great and many rules within are well designed. The combat damage system is very drawn out and difficult to follow which may put you off as well. Aftermath also has an awesomely designed set of rules dealing with scavenging for useful items of value that is dependant on ability and the value of the potential cashes. This rules section is invaluable to the GM for working out what the characters may have on them and what they may find in the course of the game.

We set our world in the Australian desert setting for Mad Max as I explained and it worked VERY well for us. In a world where cars are valued above all else except the fuel that is needed to run them. Guns etc are RARE thus if you have one you are very lucky, and getting ammunition for them is even harder. I designed my own rules for vehicle characteristics suck as: Engine - Chassis - Appearance. These vehicle factors are rated from 0 to 20 with 20 being in "Pristine Condition" while 0 is "Unsalvageable". So when the vehicle is damaged these rating reduce depending on the severity of the damage inflicted and the mechanical ability of the character may increase these values dependant on his abilities (automotive skills) to repair.

Overall the game is well worth a look and I am sure you will enjoy it.


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