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Monotheism vs Polytheism

 
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Underminer



Joined: 29 Aug 2009
Posts: 34



PostPosted: Thu Jul 01, 2010 2:58 pm    Post subject: Monotheism vs Polytheism  Reply with quote

Just curious how many of you folks run the traditional "Christian" style religion that the both 1st and 2nd edition used, and how many have come up with a polytheistic one similar to that in the Arden setting.

Back when I was setting up my Illanior setting, one of my players and I were discussion this and he was of the opinion that  C & S didn't do multiple diety settings very well.  In my campaign the barbarians essentially worshiped elemental spirits, though the campaign pretty much was the typical good god vs the rebelling bad ex-servant (based along Christian lines).
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Shane Devries
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Joined: 01 Nov 2008
Posts: 542


Location: Brisbane, Australia

PostPosted: Thu Jul 01, 2010 3:25 pm    Post subject: Reply with quote

I used to run a christian like religion way back when I designed my own world and your right, it did not sit well with having other religions non-aligned to Christianity.

However, I switched to Harn which has multiple religions factions. At first this was a real dilemma but I got round it by modifying the C&S piety system. Essentially the rules are exactly the same, but...

Instead of the "evil" religions being a "negative piety score they too have a positive score like every other religion. There is now no such thing as a negative piety, each god has its own adherents that worship the deity just as the rules system presents. When attempting to heal someone of the same god you simply add their "Act of Cleric" to the roll. However, when trying to heal adherents of other religions you use the "non-faith" percentage provided their god is not diametrically opposed (more than 180 degrees). When this occurs the chance decreases depending on their faith in their god based on the negative piety chart.

This formulation became so simple and easy to integrate into the system that we have used it for the last 10 or more years now. It works well and the guys like it. It also allows those who worship evil gods to use the same mechanics for piety scores as for any other religion. If anyone wants a copy please just email me, I would be happy to send it to you.

Shane
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madprophet



Joined: 13 Jul 2009
Posts: 11



PostPosted: Sat Jul 03, 2010 7:48 am    Post subject: Reply with quote

I tend to run monotheistic campaigns - but there is a difference between what people believe and what actually is.

I figure that G-d is big enough that He can handle the fact that many people will fail to grasp Him owing to the fact that He is infinite and we are finite.

The reality for my purposes is, as the Jewish sages put it, "The righteous of all nations have a place in the World to Come". That doesn't mean there aren't lots of religions to choose from.

I resurrected the Arian and Pelagian Christian churches (which were actually larger than the Nicean Roman Church until c.1000) alongside Nicean Christianity. Judaism and Islam as well as Druidic and Norse religion also exist. My campaign is based on Arden plus my homemade expansion maps. I have also included Gnostic Christian Churches and some extreme Pauline cults thanks to the Oxford University Press "The Lost Christianities" which deals with the Christian religions inspired by the pre-Nicean texts.

Non-Human religion also exists. I developed them as RuneQuest style cults and reconfigured to C&S with the help of Prof. Campbell's excellent "The Power of Myth" and "Hero with a Thousand Faces". The Elves are pantheistic, the Dwarves radically monotheistic, the Hobbits henotheistic and the Goblins polytheistic. Cool
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Shane Devries
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Joined: 01 Nov 2008
Posts: 542


Location: Brisbane, Australia

PostPosted: Sun Apr 24, 2011 12:17 am    Post subject: Reply with quote

Now I have to go and look up the meaning of these religious orientations.  Shocked
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seduraed



Joined: 05 Dec 2010
Posts: 3



PostPosted: Tue Apr 10, 2012 3:20 am    Post subject: Reply with quote

Now i've gotto read my early christian theology. I need to do so anyway for y own spriritual growth.
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calmar



Joined: 01 Mar 2012
Posts: 94


Location: Lyon , France

PostPosted: Tue Mar 26, 2013 6:54 am    Post subject: Reply with quote

Ha ha ! Interesting !

As I am totally new for C&S , I wonder what setting I will prepare for the day I would play again ...

For sure , I will choose the christian setting in Europe , with the rules , BUT , as the real world , OTHER religions exists , and a lot of other ( babylonians , sumerians.. ) giving jewish sects ( Essenians , maybe ? see The Manuscripts of The Dead Sea ) rites MADE the medieval christianity , which was composed of a lot of different other sects as above, and had up to THREE different "popes" at the same time during epochs. Roman unification for politic and geopolic reasons created the roman catholic church essentially for power , war and ressources  , using , as always , credules.
As epochs flew , you must consider jewish divergences which created orthodox , muslim , sufism , etc... a very very lot of different beliefs ! And what about hinduism ? Bouddhism ? Zoroastrism , Mayans , Olmeques, Chinese tribals , etc... ?

What monotheism ? There never was any monotheism ... just polytheism everywhere ... even catholicism is polytheistic , with the holy trinity , devotion of Jesus , Mary , etc... the Saints are lesser deities... this is a pantheon , as Islam does too....

Consider it all , its a very rich setting , the real world , for C&S as it is ... dont confine it to a narrow vision of christianity ... there were crusades : for what real reasons ? What was behind all this ? The medieval church was powerful , BUT the "pagan" ways still exists in the wild , or in the villages .... C&S gave ideas for Mongols , Vikings , Celts , Japanese !

A lot of exciting plots to explore , no ?
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Shane Devries
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Joined: 01 Nov 2008
Posts: 542


Location: Brisbane, Australia

PostPosted: Thu Mar 28, 2013 2:54 pm    Post subject: Reply with quote

You seem to have a great grasp on all the religions, I applaud you. It is obvious whatever you come up with you will be able to make your world rich and interesting for sure.

If there is one thing I know as an experienced GM is that a richly and deeply set set of religions and cults in a gaming world that the players can get involved in makes for even richer game play and interaction. Also, providing players with lots of information on histories and geography really helps players feel a part of the world they play in.

Players want to feel like they are part of the world and that they can play an important part in its evolution. Always encourage players to expand their interest in the histories, cultures, geography and religions of the world. Even the politics and social aspects of your games are very important to players once they are provided with valuable inforation to help them on their way.

Shane
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calmar



Joined: 01 Mar 2012
Posts: 94


Location: Lyon , France

PostPosted: Thu Mar 28, 2013 5:14 pm    Post subject: Reply with quote

True !

 Most RPGs avoid to abord religions , or create absurd others that nobody could believe in. C&S is the only one ( ..I dont know any other about it... ) which clearly gave rules to play WITH the real world religious context. Why not using it ??
It is extremely rich and intricate in medieval times , an infinite number of plots , scenarios can be done.
It's a shame to let it alone ! Use it !
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Shane Devries
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Joined: 01 Nov 2008
Posts: 542


Location: Brisbane, Australia

PostPosted: Fri Mar 29, 2013 2:28 pm    Post subject: Reply with quote

Exactly,

I play my C&S games in the world of "Harn". The religions and geography in this world is second to none. The players absolutely love it and really get involved with it. When they encounter NPC's from rival cults or religions you can see the animosity, angst or anger they have for them and this allows me to use that to evolve the sessions and create situations for good gameplay.

Shane


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